Press kit

Disbond press kit

A round-based PvP zombie shooter for up to 32 players. One of you is already infected. You just don't know which one yet.

By Bozz Studio. Listed on GameStart: see the checks completed so far. For where to support it, see the full listing.

About Disbond

One of you is already infected. You just don't know which one yet.

Disbond is a round-based multiplayer zombie shooter with a diverse range of maps.

Everybody starts the round as a human. Twenty seconds in, one of them turns.

Everyone who gets bitten turns next. So the longer the round runs, the fewer of you there are and the more of them.

Two Game Modes

Survival Humans team up and barricade against the zombies. Or break off from the group to survive solo or grenade plant them. Kill what comes and hold out until the round is over.

Escape Humans run for an objective at the far end of the map clearing obstacles, fighting through zombies, and holding key points along the way.

Eight Playable Classes

Humans

  • Gunman: Extra shooting damage and and ultimate that gives you an exclusive grenade launcher.
  • Grenade Planter: Extra movement speed while knife is equipped, less fall damage while knife is equipped. Your ultimate allows you to dash.
  • Architect: Props are 50% cheaper. Your ultimate enables you to place traps or disguise yourself as a prop.
  • Exploder: You start the round with 4 grenades (instead of 1). Your grenades deal 50% extra damage. Your ultimate gives you 20 second sprint.

Zombies

  • Crawler: 2500 HP. Runs 10% faster than other zombies, jumps 1.5x higher and the ultimate allows him to dash.
  • Smasher: 4000 HP. Experiences less knockback while being shot. His ultimate allows him to charge at the humans.
  • Screecher: 2500 HP. His ultimate blinds everybody looking at him for 5 seconds.
  • Demon: 3500 HP. Has double jump and his ultimate allows him to disguise himself as a survivor for 10 seconds, or "cheat death" becoming invisible right as he is about to die.

Buy, Build, Barricade

Press B: Humans buy weapons. Zombies can't. Every gun in your hands was paid for with a kill.

  • Handguns: 9mm Pistol, Compact Pistol, Heavy Pistol, Revolver
  • SMGs: 9mm SMG, .45 SMG, and Dual SMGs
  • Shotguns: Pump Shotgun and Double Barrel
  • Rifles: Assault Rifle, Battle Rifle, Machine Gun, Sniper Rifle, Heavy Sniper
  • Flamethrower
  • High explosive Grenade
  • Freezing Grenade
  • Anti-Gravity Grenade

Press N: Both sides buy and spawn physics props. Humans stack them into barricades. Zombies use them to climb somewhere they were never supposed to reach.

Props can be placed to gain strategic advantage as they allow you to fortify your barricade, or climb and reach places you were never meant to reach.

Zombies Are Faster. Bullets Push Back.

Zombies outrun you but your bullets knock them back. Headshots push them back harder!

Movement

  • Running, jumping, crouching, and crouch-jumping
  • Prop-spawning to reach ledges and hidden spots no map designer intended
  • Platforming routes across every map
  • Map-specific traversal such as cannons that fire you across the level, teleports, elevators, ziplines

Arsenal

Pistols, rifles, SMGs and shotguns, plus specials: grenade launcher, flamethrower, and a knife for when it is already too late.

Destruction, Physics and Gore

Zombies come apart. Limbs are severed by the shots that kill them.

Props break. So do parts of the map itself such as roads, pipes and structures whose destroyed-or-intact state is a real tactical decision. Anything that will not break still moves: shoot an indestructible prop and it goes where you shot it, which is occasionally exactly what you wanted.

Multi-Kills and Sprees

Both sides get their own kill ladders.

Maps

Every map is its own standalone biome, and they are as far apart as we could make them.

  • Infected Town
  • The Bunker
  • The Final Stand
  • The Black City
  • The Underground Lab
  • Night Terror

Match Setup

  • Up to 32 players per match, 5 minimum to start
  • 30-minute matches made of rounds up to five minutes.
  • Bots fill both sides when there are not enough players, so the round always runs
  • Online multiplayer on dedicated servers

Original Soundtrack

Original score composed by Ivan Gerov.

From the developer

In the creator's own words.

I've played games my whole life and always wanted to make one. After ten years working in tech, I decided two years ago to finally focus on Disbond. It started as a hobby project, then I got obsessed.

Disbond puts fun before realism. It's inspired by Unreal Tournament, Doom, Quake and Counter-Strike 1.6 and Source. In the old CS: Source zombie mod, everyone hated being the zombie and rushed for the round to end. So in Disbond humans and zombies each get their own classes, with their own skills, so both sides are worth playing.

I love mechanics that "break" the game: corners you're not meant to reach, secret rooms, hidden teleports, spots you can only get to by stacking props or jumping on a friend's head. Most maps have them. I'm also a huge Dark Souls fan, so the maps connect and go vertical: streets, buildings, rooftops and sewers, with hidden shortcuts between them.

In my country, the saying goes, nobody builds a house alone. My brother and his band made the music, a friend designed the UI, and my cousin helps with the code and the maps.

Facts

Release
To be announced
Developer
Bozz Studio
Publisher
Bozz Studio
Platforms
Windows
Genres
Shooter, Action, Survival

Contact

Press contact: Galin, galin@disbond.com

Videos

Art to download

Official art supplied by Bozz Studio. Each link downloads the original file.